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Dead Reckoning: Arctic Exploration Sim
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Devlog
V0.0.1d - Game Loop Foundations
April 12, 2026
by
StudioZweihander
3
Another quick update! two big new additions worked their way in. Absolutely undercooked for now, but they're building some foundations I needed to start putting more mechanics on top of. First up - Ba...
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Dead Reckoning 0.01c - Demo Base
April 09, 2026
by
StudioZweihander
1
Pushing another update today. I noticed there was a pretty big bug in the last build, where some items were not detecting the ground properly, so couldn’t be built. So I wanted to rush this out a bi...
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V0.0.1b - Hiatus! Optimisation and Tweaks
April 06, 2026
by
StudioZweihander
2
I'm back from a bit of a hiatus! Been a busy-busy time in my personal life basically since Christmas , so I haven't had much time, or energy, to tinker away on this. Until now :) I picked the project...
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V0.0.1 - Logbook and Research
November 22, 2025
by
StudioZweihander
1
Finally put enough finishing touches on things—and got enough of the refactoring done—to feel comfortable pushing V0.0.1 ! I didn’t expect it to take quite this long, but taking a bunch of one-o...
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v0.0.0d - Hotfix
November 18, 2025
by
StudioZweihander
1
Sorry for the lack of updates lately. Been putting my energy into getting on with all of the overhauls required for the 0.0.1 version getting pushed. It's been coming along nicely, and fingers crossed...
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v0.0.0d - Weather Station First Pass
November 01, 2025
by
StudioZweihander
3
I've got a bit of a bigger update this time around. I've been getting the Research, Logging and Data Collection systems refactored behind the scenes. It's all going great - but it's taking a little lo...
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v0.0.0c & Weather Station Progress
October 28, 2025
by
StudioZweihander
1
Chipped away at a few more issues I found, and discovered a big performance improvement I could make to the Terrain/Cell generation process. There should be way less noticable micro-stuttering nows ch...
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v0.0.0b
October 26, 2025
by
StudioZweihander
1
Pushing a small update to the demo. Was mainly fixing up some small issues I found after publishing. But I did also get a bit of time to add a new little WIP menu for choose which items to spawn...
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